![Three Basic Types Of Fixed Camera Angles In Classic-Style Survival Horror Videogames | PekoeBlaze - the official blog Three Basic Types Of Fixed Camera Angles In Classic-Style Survival Horror Videogames | PekoeBlaze - the official blog](https://pekoeblaze.files.wordpress.com/2021/04/long-distance-camera-angles-in-survival-horror-games.jpg)
Three Basic Types Of Fixed Camera Angles In Classic-Style Survival Horror Videogames | PekoeBlaze - the official blog
![Camera angles By Chris Hinkey (cmh209) Standard game camera angle techniques Camera controllers Replay camera angles. - ppt download Camera angles By Chris Hinkey (cmh209) Standard game camera angle techniques Camera controllers Replay camera angles. - ppt download](https://images.slideplayer.com/13/4167947/slides/slide_2.jpg)
Camera angles By Chris Hinkey (cmh209) Standard game camera angle techniques Camera controllers Replay camera angles. - ppt download
![Could we please get more camera angles? I might actually bother gathering and crafting (esp in boring blue zones) if I could make my game look like this (w/o zooming in) : Could we please get more camera angles? I might actually bother gathering and crafting (esp in boring blue zones) if I could make my game look like this (w/o zooming in) :](https://i.redd.it/k13r5q03ekr21.png)
Could we please get more camera angles? I might actually bother gathering and crafting (esp in boring blue zones) if I could make my game look like this (w/o zooming in) :
![How to create a camera with a fixed view angle by blueprint - Cinematics & Media - Epic Developer Community Forums How to create a camera with a fixed view angle by blueprint - Cinematics & Media - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/0/6/9066f4eb8d593ebe8108710e16781217f5b9a25d.jpeg)
How to create a camera with a fixed view angle by blueprint - Cinematics & Media - Epic Developer Community Forums
![What is your opinion of this over-the-shoulder camera angle in 3D games? I find it disorienting and frustrating to have a much more limited view of my one side than the other. What is your opinion of this over-the-shoulder camera angle in 3D games? I find it disorienting and frustrating to have a much more limited view of my one side than the other.](https://preview.redd.it/e7g0whhp1bk81.jpg?auto=webp&s=b65bea35fccca4666405f0c35352dc5a0820c21f)